AI Insights · Timothy · July 2022
Top 5 Train Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 train games on iOS in Australia during Q2 2022, including weekly downloads, revenue, and active user metrics.
Explore the Performance of Top 5 Train Games on iOS in Australia for Q2 2022
In the second quarter of 2022, the top train games on iOS in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Train Station 2: Steam Empire Train Station 2: Steam Empire experienced fluctuations in its weekly revenue, peaking at approximately $6.7K in early April before dipping to around $2.5K by mid-May. Weekly downloads showed a notable peak of 1.1K in mid-April but dropped to around 505 by the end of June. Active users initially saw an increase to 5.1K in late April, followed by a consistent decline to about 3.7K by the end of the quarter.
Train Ramp Jumping Train Ramp Jumping's revenue remained relatively low, with a peak of $112 in mid-April. Downloads were more dynamic, with a high of 948 in mid-April, though they decreased to around 586 by late June. Active users showed a steady growth from 1.1K in late March to 1.4K by the end of the quarter.
Subway Idle Subway Idle did not generate any revenue throughout the quarter. However, weekly downloads saw a gradual increase, reaching 579 by the end of June. Active users followed a similar trend, growing from 1.8K in late March to 2.3K by the end of the quarter.
Thomas & Friends: Go Go Thomas Thomas & Friends: Go Go Thomas saw a consistent weekly revenue, stabilizing around $500 towards the end of June. Weekly downloads were steady, with minor fluctuations, peaking at 509 in mid-April. Active users ranged from 1.1K to 1.3K throughout the quarter.
Thomas & Friends Minis Thomas & Friends Minis had a notable revenue peak of $735 in mid-April, while weekly downloads increased from 300 in late March to 486 by the end of June. Active users saw a gradual rise, reaching 2.3K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.